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Jason Punk
DUST University Ivy League
71
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Posted - 2013.01.30 01:06:00 -
[1] - Quote
Sobriety Denied wrote:What if the future corp armories were planet side and susceptible to a smash and grab that initiates a defend/attack contract on a new type of facility like a warehouse division? There could be different warehouses like a hangar for dropships and a warehouse for weapons. If the attackers win they get to loot the armories. Don't keep your eggs all in one basket; we should be able to build more than one corp armory to prevent a %100 loss.
The facility should be very easy to defend and very difficult to attack. If someday we actually have to physically travel, or someone has to physical travel to represent our clone bank and give us the ability to spawn on that planet; but let's say they remove this instant clone jumping we do, and someone has to physically travel to these armories else they would just be spammed with jump cloning mercs.
The point being if physical travel became integrated to include dust mercs, someone has to run a blockade that could be in place to protect the planet that contains the corp armory. This would allow corps to place their armories in protected space, so if someone wants to smash and grab a high profile armory, an EVE ship would have to orbit said target planet allowing us to initiate an attack/defend contract on that planets armory only if the attackers represented "troop transport" ship makes it to that planet's orbit.
These facilities would perhaps be guarded corp secrets for spies to uncover but an EVE player could scan a planet and also discover the facility on his own.
I'm telling you guys...just do a little reading :D
PVE/ Reasons for Eve and Dust players to work together:
https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread
Eve Colonies (even more reasons):
https://forums.dust514.com/default.aspx?g=posts&t=51949&find=unread |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.30 03:24:00 -
[2] - Quote
Tbone322 wrote:Squally 160 wrote:gbghg wrote:Squally 160 wrote:If we go the steal it all route, i want to be able to dump stront into my warehouse to put it into a full lockdown, so owners have time to organize a defenses. This way you dont lose all kinds of stuff becaus of a night raid. This way too, they attackers firs assault, deal with any defenders, "breach" the warehouse, and it goes into stront lockdown. From there, the warehouse owners now must assault and clear out the would be crooks before the warehouse reopens. Could be interesting but to prevent the attackers fom getting screwed over you would have to be able to give them some way out, say a grab it and run where they lose some of the kit they've captured but can still get the rest out. that leaves the attackers with a "grab and handful and improve our chances of getting it out" method or a "go for broke, lets grab everything and risk the major confrontation" one. I see a system like that being abused though. Why risk a snatch all one day, when you can take 10% of a corps assets during thier off hours whenever you want? Sure, they can hire mercs, but its not realistic to expect every corp to have full time 23/7 defense they can rely on. Maybe this is where drones and PvE come in to play. Corps could buy drones and AI to defend 23/7
Yep, or better yet you essentially have one of the most difficult PvE matches of your life, limited clone reserves( 4, 6...some number provided each time an Eve player successfully fires a pod into enemy ship's hull), and to top it all off a certain window of time before Enemy Dust marines are contracted and activated aboard the ship...talk about the ultimate challenge and greatest feeling of success I can imagine :) |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.30 20:41:00 -
[3] - Quote
Right, and it would be an entirely Interdependent game-play: Eve players need to launch pods with a special "pod bay" and need to reload each time (pods being used as ammo) They can launch "clone pods" or "Ammo Pods"...possibly some kind of Small MTAC dreadnought size walker...
Regardless, you Dust players would be doing whatever while they were on standby for the battle and when they got a beacon, they would essentially drop what they were currently doing and join the "match" with their pre-fitted gear and clones. Essentially the Eve players create the match by attacking with pods and the Dust players are strictly dependent on very limited resources and gear that they bring to eventually fight their way through the ship. They would likely have advantages in destroying reactors, engine systems, shields, Equipment, Weapon systems and eventually breaching the pilot's quarters and ejecting him from the ship...or simply destroying the ship with core meltdown...either way it would be one hell of a challenge and probably one of the coolest experiences you'll ever have in a game.
You could even have the battle continue if the target escapes the fleet battle as you are still on board fighting. In such a case, a ship would want to dock up and clean you out or vice versa you could essentially destroy it's jump drives and leave it stranded for allies to catch up to it... devastating stuff here |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.30 20:42:00 -
[4] - Quote
Squally 160 wrote:
I could see that working for a Black Ops type drop. Perhaps a new T2 Battlecruiser, the Black Ops dropship.
Only holds 6-10 clones, and once they are gone, you have to go and resupply more. But, it doesnt trigger an alarm until 10-15 minutes after the first clone drops in. Or a merc triggers an alarm on the ground by doing something dumb :D
Hellsyeah man, I think we commented on that a little in the above threads ^^ I really look forward to doing something like a Black-Ops mission |
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